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Overview | Tools | User Interface | Editors | Animation | Render | Breaking Forward Compatibility | Scripting | Import/Export | Simple Todos | Regression Tests


All of the proposed projects are intended to be something that an experienced blender developer could accomplish in 4 hours or less. For someone new to Blender these should probably be appropriate targets for a first time project. DO NOT ADD TO THIS LIST if you are not a developer and have some idea of how difficult the task is. This is not a generic wishlist.

Also see Quick Hacks.

UI

  • Add drag and drop support for images to brush texture and image textures
  • Proper notification and notification handling throughout the application. See for instance timeline playback
  • Handle loading of .blend files that contain spacetypes (editors) that don't exist report.
  • Exit behaviour
  • tweaks, gestures, double-click and normal mouse input are conflicting by design. Ton will tackle it.
  • Related to above: for tablet users, the thresholds should be user defined.
  • Make our low level GHOST library read trackpad events (smooth scroll), for Windows and Linux.

UV Tools

  • Unweld UVs - unwelds the selected uv faces/edges/vertices from all verts it is welded to
  • Highlight shared edges - highlights the uv edges corresponding to selected uv edges that are shared in the main mesh.

Painting

  • Add drag and drop for textures into the texture panel

GLSL Drawing

  • Port over all procedural textures from render code.

Outliner

Rendering

  • none as of now

RNA

Scripting

For people interested in helping out with the blender/python here are some general todos.

COLLADA

Filebrowser

Window Manager

  • Auto-save import/export settings:
    Let setting panels (ImportHelper/ExportHelper) of IO addons remember the last used settings (automatically store, even if canceled. Like if a preset was written when operator ended and auto loaded when called again). Ask CoDEmanX if not clear.