From BlenderWiki
Batch run
The program runs all scripts in the object and simulation folders. The main purpose is to verify that all scripts run correctly, or at least that they can be executed without causing errors.
Most scripts do not run in earlier versions of Blender. To ensure that we are not stuck with an outdated Blender, we first check the current Blender version, which is available as bpy.app.version.
#---------------------------------------------------------- # File batch.py #---------------------------------------------------------- import bpy, sys, os, mathutils from mathutils import Vector # Check Blender version version = [2, 57, 0] (a,b,c) = bpy.app.version if b < version[1] or (b == version[1] and c < version[2]): msg = 'Blender too old: %s < %s' % ((a,b,c), tuple(version)) raise NameError(msg) # Delete all old objects, so we start with a clean slate. scn = bpy.context.scene for ob in scn.objects: scn.objects.active = ob print("Delete", ob, bpy.context.object) bpy.ops.object.mode_set(mode='OBJECT') scn.objects.unlink(ob) del ob # Path to the code. You must change this unless you place the # snippets folder in your home directory scripts = os.path.expanduser('~/snippets/scripts/') for folder in ['object', 'simulation', 'interface']: sys.path.append(scripts+folder) print(sys.path) origin = Vector((0,0,0)) # Meshes and armatures origin[2] = 0 import meshes meshes.run(origin) origin[0] += 5 import armature armature.run(origin) origin[0] += 5 import rigged_mesh rigged_mesh.run(origin) origin[0] += 5 import shapekey shapekey.run(origin) origin[0] += 5 # Three ways to construct objects import objects objects.run(origin) origin[0] += 5 # Materials and textures origin[2] = 5 origin[0] = 0 import material material.run(origin) origin[0] += 5 import texture texture.run(origin) origin[0] += 5 import multi_material multi_material.run(origin) origin[0] += 5 import uvs uvs.run(origin) origin[0] += 5 import chain chain.run(origin) # Actions and drivers origin[2] = 25 origin[0] = 0 import ob_action ob_action.run(origin) origin[0] += 5 import pose_action pose_action.run(origin) origin[0] += 5 import epicycle epicycle.run(origin) origin[0] += 5 import driver driver.run(origin) # Simulations origin[2] = 15 origin[0] = 0 import hair hair.run(origin) origin[0] += 5 import edit_hair edit_hair.run(origin) origin[0] += 5 import particle particle.run(origin) origin[0] += 5 import cloth cloth.run(origin) origin[0] += 5 import softbody softbody.run(origin) origin[2] = 10 origin[0] = 0 import fire fire.run(origin) origin[0] += 5 import flags flags.run(origin) origin[0] += 5 import smoke smoke.run(origin) origin[0] += 5 import crystal crystal.run(origin) origin[0] += 5 origin[2] = -4.02 origin[0] = -10 import pile pile.run(origin) # Restore render engine bpy.context.scene.render.engine = 'BLENDER_RENDER' # Other data types origin[2] = 20 origin[0] = 0 import text text.run(origin) origin[0] += 5 import lattice lattice.run(origin) origin[0] += 5 import curve curve.run(origin) origin[0] += 5 import path path.run(origin) import camera camera.run(Vector((0,0,0))) # Layers and groups import layers layers.run() import groups groups.run() # Restore layers after layers and groups scn.layers[0] = True for n in range(1,20): scn.layers[n] = False # View import world world.run() import view view.run()
At frame 71, your screen should look as the picture below. The rendered version appears on the front page.