Blender 2.46a TODO (bugfix release)
- Bring Back UV Set/Clear Menu (Was key, can be Alt+W?), and Texture face copy buttons.
Game Enginee will always corrupt pose data constraints
- PyNodes will run scripts even when "Enable Scriptlinks" is disabled or -y is passed. (No way to disable, security flaw)
- Y and Z axes on SpaceNavigator are swapped when using transform mode.
Blender 2.46 TODO (Its over!)
Here are a list of issues that need to be resolved before 2.46 release. Unlike the bug tracker this should be used for features that are incomplete or made unstable since 2.45 release.
Python api needs to adhere to user preferences object adding preferences (editmode/align)- Campbell
set the default initial editmode and orientation in the default .B.blend- Campbell
Raytracing is currently slower then it used to be (because of mallocs within the raytraced rendering code, added since 2.45)- Brecht
Image thread locking slows down rendering on mac's- Brecht
NDof, can set the view dist value to zero making zooming with the mouse wheel stop working- lukep
Alt Right click can not create seams since uv editing was merged with editmode.- Campbell
Preserve image aspect option messes up with pinned UV's- Brecht
Remove old static particles since they are not used anymore (PAF_* and can then remove DNA_object_types sumohandle pointer) - Campbell
- Implement NLA modifier (Oomph) or remove it from the menu. [this was already like this for previous releases, so not really a show-stopper for release] - Algorith
IPO smooth which currently gives odd results- Algorith
NLA currently has destructive bugs which can destroy keyframes
Need at least a minimalist particles API for renderer and other exporters to continue working with 2.46 - there is a patch in the tracker but still requires some cleaning and fixes - Pidhash