From BlenderWiki
[edit] Softbody Modifier
If a mesh has been designated as a Softbody, then the simulation engine will be changing the shape of the mesh. When the mesh is designated as a Soft Body, a modifier is inserted in its modifier stack. The location of this modifier in the stack is important, since the Softbody shape can be modified before or after by another modifier, such as an armature. If the Armature modifier is above the Softbody modifier, the Armature will deform the mesh first, and then the Softbody will simulate gravity and mass motion. If reversed, the whole mesh will drop first under the Softbody simulation, and then will be moved by the Armature (generally not desired).
Redirects to fix
- Manual/Smooth Modifier → Doc:Manual/Modifiers/Mesh/Smooth
- Manual/Soft Bodies → Doc:Manual/Physics/Soft Bodies
- Manual/Subsurf Modifier → Doc:Manual/Modelling/Meshes/Subdivision Surfaces







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