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[edit] Cloth and the Modifier Stack

Mode: Object Mode

Panel: Editing Context → Modifiers

Hotkey: F9

Cloth is a mesh modifier, in that it can modify the shape of the mesh. It is inserted in the modifier stack when you designate a mesh as Cloth. When used with other modifiers, you can achieve very convincing results. For more information on using Cloth, see this page.

Modifier order is important
  • Any subsurf or smoothing modifiers should belong BELOW the cloth modifier
  • Any armature, hook or other deforming modifiers should go ABOVE the cloth modifier.
  • The cloth modifier will only take the deformations of pinned/weight painted vertices into account! That means that if you like to have e.g. a hook modifier to move a vertex you need to enable "pin" in the first cloth tab and paint that hooked vertex red for full influence of the hook modifier.


If you Apply the Cloth modifier, you remove the simulation but leave the mesh intact and deformed according to that frame of the simulation.

If you delete the modifier, the mesh goes back to its original (starting) shape and isn't a cloth simulation anymore.







Redirects to fix

  • Manual/Cast Modifier → Doc:Manual/Modifiers/Deform/Cast
  • Manual/Cloth → Doc:Manual/Physics/Clothes
  • Manual/Curve Modifier → Doc:Manual/Modifiers/Deform/Curve